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Dream Eaters
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Devlog
Dream Eaters Official Trailer
April 12, 2021
by
lewill
Here is the official trailer of Dream Eaters, Enjoy! - animation by Agalia Christofi, and the video made by Justin Poon...
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Adding Basic AI to support single player mode
April 11, 2021
by
KaierD
After having so many problems with using Parsc, we decided to add in AI-player to enable single player mode. Due to insufficient time, we are unable to make a beatiful AI logic with accurate data and...
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Demo of the Trailer
April 05, 2021
by
Charnel
This is the wip trailer that was made for the xp summit...
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Global Powerups and Score System
April 03, 2021
by
KaierD
This week we decided to add in powerup that affect every player in the game (called 'global powerup') We also decide to make global powerup as mytery powerup, so players dont know the effect of the po...
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All current art updates and assets
March 29, 2021
by
Charnel
We had a lot of art changes recently in order to mitigate player confusion. The most altered sections are the HUD and tutorial page. Visuals have a big impact on whether or not a player will know what...
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Weapon Powerups and Teleporter
March 27, 2021
by
KaierD
After the playtesting session with guests from Ubisoft, we recognized the base of the game is fine, however, the depth of our game is a bit shallow. Therefore, we decided to add a PowerUps system into...
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Previous Devlogs and This week's work
March 18, 2021
by
KaierD
Was failed to upload any Devlog here due to Internet issue (didnt notice posting anything here is blocked in China...) Previous work Summary: Week 1: Charater movement prototype, Chasing machanism Wee...
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Playtest Session Video Update
March 18, 2021
by
lewill
Based on the first two round of user feedback here is a complete list of implemented features and fixes. Reworded player selection Each round lasts for 30 second There is a five-second countdown befor...
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Playtest Session One Tech Update
March 13, 2021
by
lewill
After our first playtest session with the Game design club, we realized several issues that we were able to fix. - We realized that at the start of each round, players didn't realize that they are res...
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Pre Playtest To Do List for this Milestone
March 12, 2021
by
Charnel
Cs design deadline tests and feedback March 17 Recommendation from the Guest “But i think what the game lacks, that you should try to solve, is to give the player purpose and to justify the co-op na...
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Notes for Debugs and Fixes (playtesting)
March 12, 2021
by
Charnel
CRITIQUE AND NOTES Fix angling of obstacles when players run into them it causes them to go at a weird angle and stay that way Yellow player spawns and immediately runs into the wall and dies Rng bull...
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menu visuals and audio update
March 10, 2021
by
Charnel
1
Here is the current music made by Justin Poon and animations by Agalia Christofi for the start of the game. The DAIN AI was used to interpolate in-between frames and increase the fps...
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game mechenics update
March 10, 2021
by
lewill
By March 5, we were able to establish several milestones regarding the game mechanics We created an actual player level where all the art asset, model and animation has been incorporated instead of us...
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Audio Update
February 21, 2021
by
Charnel
The audio has been tweaked and moved into the near final stages with room for minor adjustments. These are the mandatory sound effects and there may be more to come...
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Audio updates and fitting together assets
February 20, 2021
by
Charnel
Here is the current status of the audio for the main parts of the game. This will be added to as more is released. Our vibe went from more fast paced to nightmarish as we developed the audio...
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Art and Design Updates
February 13, 2021
by
Charnel
This weeks work was a lot of little mechanics like timers and enemy changes. We also introduced the concept of weapons, characters and changing maps. The trails currently shrink when shot and all of t...
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Proof of Concept
February 04, 2021
by
lewill
One of our core mechanisms is to have players leave a trail behind them as "dream eaters" and when they come into contact with the trail, they will die. As part of surviving in the game, the players n...
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Initial Dev Plans
January 30, 2021
by
Charnel
#startup
Basic Game 2-4 players Use parsec and shared keyboard Locked camera top down view 3D modeled Each player and corresponding trail of dream eaters that chase is their own colour that they cannot damag...
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