Playtest Session One Tech Update
After our first playtest session with the Game design club, we realized several issues that we were able to fix.
- We realized that at the start of each round, players didn't realize that they are respawning and thus often die right when they respawn. To fix this, we added a countdown both in sound effect as well as an on-screen display when the next round is about to start. We also added a countdown before the game starts so that players are not thrown into the game right away.
- Another issue was when players spawn, if unattended, they will die right away due to their orientation. To fix this, we changed the direction that player faces when they respawn to give them more room to breath.
- During our first playtest session, we also realized that most players die in 20 seconds of each round and had to watch the last player for a long time before they respawn, so, we changed it so that each round lasts for 30 seconds instead of 60. This way players would not be idling for as long.
- We also changed the wording of the character selection menu from "choose players" to "choose the number of players" to reduce confusion.
Get Dream Eaters
Dream Eaters
How long until you're devoured by your worst nightmares?
Status | Released |
Authors | Charnel, FlawedD3sign, lewill, ChantalSorias, KaierD, dlaxodid0911 |
Genre | Action, Shooter |
Tags | 3D, Multiplayer, Top-Down, Top down shooter, wave |
Languages | English |
Accessibility | Subtitles |
More posts
- Dream Eaters Official TrailerApr 12, 2021
- Adding Basic AI to support single player modeApr 11, 2021
- Demo of the TrailerApr 05, 2021
- Global Powerups and Score SystemApr 03, 2021
- All current art updates and assetsMar 29, 2021
- Weapon Powerups and TeleporterMar 27, 2021
- Previous Devlogs and This week's workMar 18, 2021
- Playtest Session Video UpdateMar 18, 2021
- Pre Playtest To Do List for this MilestoneMar 12, 2021
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