Notes for Debugs and Fixes (playtesting)
CRITIQUE AND NOTES
Fix angling of obstacles when players run into them it causes them to go at a weird angle and stay that way
Yellow player spawns and immediately runs into the wall and dies
Rng bullets discuss the physics of it and spread people said no issue here
Reduce number of obstacles on the base stage since they add periodically
Add animation for calamity when objects are being dropped
Tutorial level to explain game
Visual indicator of spawning
Reduce time or have a respawn mechanic of some sort maybe based on points
Online unity capability
Hard to tell how much of the trail was deleted from shooting
Controls wsad and e changing the keys
Confused on choosing number of players and tutorial
Make enemies and sound effects in game scarier to match it
Make sure the replay value is high
Moving obstacles
Most fun game bc of multiplayer and very into it
Gap behind player is visually annoying
Aesthetic needs to fit the name dream eaters more change the material of the trails to fit
Player select screen is a bit jarring didn't realize she was someone controlling a character because she didnt have mouse controls
Make tutorial more prominent and attention grabbing yet it very easy to understand anyways
Pause screen control list
Likes colour scheme
Neon colour scheme
Slightly bigger horizontal of the board size
Levels progress to have adaptive music more percussion
30 seconds per round is okay
People may get bored watching one person play less obstacles so people dont die instantly
Gradual change
Test distance of trail from player
Add a spawn animation to make player location more obvious and spawn player at start as well
Paths don't delete they sort of chunk and sometimes they do a lot we need to look into changing how trails delete we found this was often coordinated with the colour of balls
Points to incentive to destroy trails and coop maybe different weapon types at certain point values
Reduce enemy spawn or have
despawn between round
Takes off wherever you shoot it weapon bonus?
Balls sometimes stop sometimes kill bug fix
Orthographic camera to fix distortion along edges (the camera has a 60 degree cone of vision like in real life atm)
If going one direction make it so you can't back peddle ex using d can't use a
Red path is slow
Slow building spawn and initial spawn
End screen show round number total and individual times dead
Make enemies
Fix obstacle direction and slanting of movement causes death from angling of walls
Buildings getting stuck on top of trails should go through
Hard to tell where building is falling show some indicator
Thought they were trying to kill each other allowed to play game is unintented but add incentive
Points coming directly off of what's being shot to gain point will help us tell the issues
Sometimes ball just stops you
Probably animation delay also let animation play when they die
Ball didn't die from being shot
Switch so anyone can kill ball that isn't their own colour is already difficult enough players weren't focused on their colour ball
Add a parsec tutorial and make the tutorial surrounded around parsec usage
Destroy enemies give powerups jump over wall or through them
Player floating
Enemy spawn indicator
Stick with 90 degrees add controller then add tilt option
If we add a point system make it so they lose all points when dead
Lewis change text to in game text or make it rainbowed
Look into buffing last person movement speed
Chunky trails antifun
Chunky debuff could be a mechanic for trails
Check if too many objects or if shooting too many objects is causing disparity
Have constant spawn marker so people know where allies spawn
Change so when balls spawn they don't explode outwards
Character model from object angle falling desync
Can't start tutorial page without choosing a character
Get Dream Eaters
Dream Eaters
How long until you're devoured by your worst nightmares?
Status | Released |
Authors | Charnel, FlawedD3sign, lewill, ChantalSorias, KaierD, dlaxodid0911 |
Genre | Action, Shooter |
Tags | 3D, Multiplayer, Top-Down, Top down shooter, wave |
Languages | English |
Accessibility | Subtitles |
More posts
- Dream Eaters Official TrailerApr 12, 2021
- Adding Basic AI to support single player modeApr 11, 2021
- Demo of the TrailerApr 05, 2021
- Global Powerups and Score SystemApr 03, 2021
- All current art updates and assetsMar 29, 2021
- Weapon Powerups and TeleporterMar 27, 2021
- Previous Devlogs and This week's workMar 18, 2021
- Playtest Session Video UpdateMar 18, 2021
- Playtest Session One Tech UpdateMar 13, 2021
- Pre Playtest To Do List for this MilestoneMar 12, 2021
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