game mechenics update
Dream Eaters » Devlog
By March 5, we were able to establish several milestones regarding the game mechanics
- We created an actual player level where all the art asset, model and animation has been incorporated instead of using simple geometric shapes.
- added a timer and round system to indicate each round and it gets harder as the round increases
- added main and character selection menu where players can choose how many are playing
- added enemies that chase after the closest player
- added soundtracks and sound effects to the game
- made sure players die when they fell out of the map
Files
milestone 1.pdf 2.8 MB
Feb 24, 2021
Milestone 2 requirements for Doc.pdf 1.4 MB
Feb 24, 2021
DreamEater_PC.zip 36 MB
Mar 04, 2021
DreamEatersWebgl.zip Play in browser
Mar 04, 2021
MILESTONE 3 PROJECT GOALS.pdf 1.3 MB
Mar 05, 2021
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Dream Eaters
How long until you're devoured by your worst nightmares?
Status | Released |
Authors | Charnel, FlawedD3sign, lewill, ChantalSorias, KaierD, dlaxodid0911 |
Genre | Action, Shooter |
Tags | 3D, Multiplayer, Top-Down, Top down shooter, wave |
Languages | English |
Accessibility | Subtitles |
More posts
- Dream Eaters Official TrailerApr 12, 2021
- Adding Basic AI to support single player modeApr 11, 2021
- Demo of the TrailerApr 05, 2021
- Global Powerups and Score SystemApr 03, 2021
- All current art updates and assetsMar 29, 2021
- Weapon Powerups and TeleporterMar 27, 2021
- Previous Devlogs and This week's workMar 18, 2021
- Playtest Session Video UpdateMar 18, 2021
- Playtest Session One Tech UpdateMar 13, 2021
- Pre Playtest To Do List for this MilestoneMar 12, 2021
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