After having so many problems with using Parsc, we decided to add in AI-player to enable single player mode. Due to insufficient time, we are unable to make a b...
This week we decided to add in powerup that affect every player in the game (called 'global powerup') We also decide to make global powerup as mytery powerup, s...
We had a lot of art changes recently in order to mitigate player confusion. The most altered sections are the HUD and tutorial page. Visuals have a big impact o...
After the playtesting session with guests from Ubisoft, we recognized the base of the game is fine, however, the depth of our game is a bit shallow. Therefore...
Was failed to upload any Devlog here due to Internet issue (didnt notice posting anything here is blocked in China...) Previous work Summary: Week 1: Charater m...
Based on the first two round of user feedback here is a complete list of implemented features and fixes. Reworded player selection Each round lasts for 30 secon...